why
for all its focus on human-centred solution'eering, design seems to have overwhelmingly belittled humans (as “users”), dwindled experiences (into screens) and devised insidious solutions (packaged as snoopy dopamine-bursts).
how does one really innovate in a world where every designer's projects, imaginations and methods look the same?
“in a world obsessed with solution’eering, has anyone stopped to wonder: are we asking the right questions?”
slowstudio is a space, then, to think differently about such things: thinking through prototyping, communicating and experiencing the future we'd like to live in.